Trooper1023's Fire Emblem Game Review
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Ahh... Fire Emblem has always been a leader in linking the player to the characters they must guide through gauntlets of bloodthirsty foes. Its very easy to develop a favorite, and because of the vast number of people in each "world" (individual game), many of whom have the potential to join you and fight side by side with your initial small group, each player develops a favorite for their own unique reasons. And this can happen because everyone, every single person (whether they be possible-volunteers for your army, simple peasents, country royalty or nobility, or enemy soldiers) has a distinct, unique personality. And you get to follow these individuals through the whole range of human emotions. Certain events can be very touching, or shake you to the core.
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Trooper1023's Tales of Symphonia Game Review
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Playability? Well, lets start with the battle system. Real-time. That's right, this game, like it's predicessor Tales (and Star Ocean) games, breaks from the old fashioned pause-menu-menu-command-action-repeat formula. However, the goodness of ToP, SO, and SO2, has been streamlined and fleshed out. Final Fantasy III (VI in Japan) and VII (with their timed menus (waiting in realtime before the menu reappears) just can't compare to it.
By moving a particular character into the top slot in the character list, you can take direct control of that character in battle, from an option on the Techniques list.
Tagged under Tales of Symphonia | 14 comments | Read More »
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